UX, UI, product strategy
Planning casual get-togethers with friends can be difficult. Everyone has different schedules. Sometimes we don’t even know what to do, so we always end up going to the same places and doing the same things.
An app that makes the discovery and planning of social get-togethers simple and successful.
- Research: design opportunities, competitors
- Prototyping: storyboarding, interactions, information architecture
- UI: wireframing, visual design, iterations
- User testing: testing paper prototypes and interactive prototype
Maple Kuo (myself), Ashley Treni, Robinson Greig