UX, UI, product strategy


Planning casual get-togethers with friends can be difficult. Everyone has different schedules. Sometimes we don’t even know what to do, so we always end up going to the same places and doing the same things.


An app that makes the discovery and planning of social get-togethers simple and successful.

Design process

- Research: design opportunities, competitors
- Prototyping: storyboarding, interactions, information architecture
- UI: wireframing, visual design, iterations
- User testing: testing paper prototypes and interactive prototype

The Team

Maple Kuo (myself), Ashley Treni, Robinson Greig

Gather navigation
Gather events screens


Some initial sketches and planning
Gather prototype sketches

Information Architecture

Depicts all the screens and how users navigate between screens.
Gather information architecture

Paper prototype

Used for initial user testing and pitching the idea to potential users.
Gather prototype sketches